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Lim Yang Teck Kenneth
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Showing results 37 to 56 of 57
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Issue Date
Title
Author(s)
2021
A national vision for information and communication technologies in education: Reflections on Singapore's ICT technologies Masterplans
Uma Natarajan
;
Lim, Kenneth Yang Teck
;
Kumar Laxman
2017
Nurturing an adaptive disposition in the context of security training through the approach of Disciplinary Intuitions
Lim, Kenneth Yang Teck
2022
Nurturing maker dispositions among children with open-source tools: A case study of a junior high school in Singapore
Lim, Kenneth Yang Teck
;
Wu, Longkai
;
He, Sujin
2021
Nurturing positive social values with the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project
Lim, Kenneth Yang Teck
;
Ahmed Hazyl Hilmy
;
Yuen, Ming De
;
Lim, Lionel J. T.
;
Ng, Joel J. L.
2020
Pedagogical framework for environmental science
Sajjanhar, Atul
;
Lim, Kenneth Yang Teck
;
Ren, Yuechao
Jun-2005
Peer-negotiated constructions of space and place using mobile telephony
Lim, Kenneth Yang Teck
;
Hedberg, John G.
;
Chatterjea, Kalyani
2022
Personal spaces and communal consequences: Navigating geographical tensions with the socially responsible behavior through embodied thinking (SORBET) project
Lim, Kenneth Yang Teck
;
Li, Samuel Cheng Xin
2006
Pictures in place : adolescent usage of multimedia messaging in the negotiation, construction and sharing of meaning about local environments
Lim, Kenneth Yang Teck
2020
Redstone Jammin’: Conversational analysis from a collaborative music-making activity in Minecraft
Lim, Kenneth Yang Teck
;
Lim, Lionel J. T.
2021
Reflection on maker-centred learning in an undergraduate elective course
Lim, Kenneth Yang Teck
;
Koh, Hon Jia
;
Ahmed Hazyl Hilmy
;
Yuen, Ming De
;
Ng, Joel J. L.
2020
Representation of constructions of memory palaces with Learner-Generated Augmentation
Lim, Kenneth Yang Teck
;
Lok, Jie Bin
;
Gunawan, Andrew
;
Lim, Ryan
2012
The rise of Li’ Ttledot: A study of citizenship education through game-based learning
Lim, Kenneth Yang Teck
;
Ong, Matthew Y. C.
2020
Semiotics, memory and augmented reality: History education with learner-generated augmentation
Lim, Kenneth Yang Teck
;
Lim, Ryan
2009
The six learnings of Second Life: A framework for designing curricular interventions in-world
Lim, Kenneth Yang Teck
2019
Surfacing learner intuitions about electrical circuit design using an open-source virtual environment 'chart-a-path'
Lim, Kenneth Yang Teck
;
Chua, Derek
;
Yuen, Ming De
;
Ahmed Hazyl Hilmy
2012
Sustaining research innovations in educational technology through communities of practice
Hung, David
;
Lee, Shu-Shing
;
Lim, Kenneth Yang Teck
2010
Thumbtops as learning tools: From 'development for learning' to 'learner as developer'
Lim, Kenneth Yang Teck
;
Chen, Der-Thanq
;
Hung, David
2011
Towards a situative view of extending and scaling innovations in education: A case study of the six learning framework
Lim, Kenneth Yang Teck
;
Hung, David
;
Huang, David Junsong
2022
Using computer vision and machine learning with a view to building children's vocabulary
Lim, Kenneth Yang Teck
;
Kaushal Rajesh
;
Pek, Alastair
2022
Ventilation rates of classrooms as an example of authentic inquiry in STEM
Lim, Kenneth Yang Teck
;
Wu, Xinyue
;
Dong, Yuling
;
Tan, Boon Hian