Browsing by Author Ahmed Hazyl Hilmy

Showing results 1 to 10 of 10
Issue DateTitleAuthor(s)
2021Communal spaces as ludic resources of learning with augmented reality and board gamesLim, Kenneth Yang Teck ; Wong, Yuk Yi; Ahmed Hazyl Hilmy
Oct-2013The effect of game design on game-play time and learning outcomesGwee, Susan Bee Yen; Tan, Ek Ming; Ahmed Hazyl Hilmy
2019Exploring local microclimates with open-source environmental sensorsLim, Kenneth Yang Teck ; Ahmed Hazyl Hilmy; Yuen, Ming De; Lee, Joshua
2018Guide to developing digital games for early grade literacy for developing countriesLim, Kenneth Yang Teck ; Comings, John; Lee, Richard; Yuen, Ming De; Ahmed Hazyl Hilmy; Chua, Derek; Song, Bing Heng
2020An introduction to the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project as a response to COVID-19Lim, Kenneth Yang Teck ; Leong, Swee Ling; Ahmed Hazyl Hilmy
2022The Life 2 Well Project: Investigating the relationship between physiological stress and environmental factors through data science, the internet of things and do-it-yourself wearablesNguyen, Duc Minh Anh; Nguyen, Thien Minh Tuan; Lim, Kenneth Yang Teck ; Ahmed Hazyl Hilmy
2021Nurturing positive social values with the Socially Responsible Behaviour through Embodied Thinking (SORBET) ProjectLim, Kenneth Yang Teck ; Ahmed Hazyl Hilmy; Yuen, Ming De; Lim, Lionel J. T.; Ng, Joel J. L.
2021Reflection on maker-centred learning in an undergraduate elective courseLim, Kenneth Yang Teck ; Koh, Hon Jia; Ahmed Hazyl Hilmy; Yuen, Ming De; Ng, Joel J. L.
2019Surfacing learner intuitions about electrical circuit design using an open-source virtual environment 'chart-a-path'Lim, Kenneth Yang Teck ; Chua, Derek; Yuen, Ming De; Ahmed Hazyl Hilmy
 2021Use of immersive environments for learning in Singapore schools, 2009-2019: Lessons from a decade of scaling and translation of the disciplinary intuitions/Six Learnings programmeLim, Kenneth Yang Teck ; Yuen, Ming-De; Ahmed Hazyl Hilmy; Chua, Sheng Yang; Lee, Joshua; Ng, Joel J. L.