Now showing 1 - 2 of 2
  • Publication
    Open Access
    "In the shoes of another": Immersive technology for social and emotional learning
    There has been increasing use of interactive technologies in the classroom today and a rising popularity of employing virtual environments as a means to engage students in sensorially rich contexts for more embodied forms of experiential learning. In particular, virtual reality (VR) or immersive virtual environments (IVEs) facilitated by head-mounted displays (HMDs) have been used in the teaching of subject content such as history, geography and science. This article presents the findings of an exploratory study of immersive technology, specifically immersive virtual environments (IVES), for the purpose of social and emotional learning (SEL), in the context of Character and Citizenship lessons in the Singapore classroom. The social and emotional competencies (SECs) examined in this project were specifically empathy and perspective-taking, and responsible decision-making. The study involved a sample of n = 75 students from a cohort of students in a Singapore school, averaged at 15 years of age. Students were randomly divided into three treatment conditions: IVEs, pen-and-paper mental simulation and video-viewing. Each treatment contained a problem scenario, told from a first-person perspective, involving a social and ethical dilemma young people today face. A quasi-experimental, pre-test post-test, non-equivalent group design was employed, and the study adopted a mixed-method approach to data collection. The findings reveal that IVEs are not necessarily more effective than the “pen-and-paper” and video viewing approaches to teaching SECs but they can better facilitate perspective-taking and empathy for a higher percentage of students.
    WOS© Citations 4Scopus© Citations 4  320  59
  • Publication
    Metadata only
    Teaching social-emotional learning with immersive virtual technology: Exploratory considerations
    (Springer, 2023) ; ;
    Teng, Shu Min
    Virtual Reality (VR) and Immersive Virtual Environments (IVEs) are increasingly becoming employed in the classroom to facilitate embodied forms of experiential learning in sensorially rich contexts. This chapter presents the findings of a study conducted with 15-year-old students in a Singapore school. The study evaluated the effectiveness of IVEs as a novel pedagogical approach to the teaching of social and emotional competencies, in the context of Character and Citizenship Education; it sought to ascertain if the affordances of VR and IVEs—immersion, presence and embodiment—when accompanied by real-world narratives would facilitate greater empathy, perspective-taking and responsible decision-making. Students were divided into three treatment conditions: IVEs, “pen-and-paper” mental simulation and video-viewing, and each treatment contained a problem scenario that involved an ethical dilemma young people in Singapore today face. A quasi-experimental, pre-test post-test, non-equivalent group design was employed and the study adopted a mixed-method approach to data collection. The findings show how IVEs can effectively facilitate perspective-taking and empathy, and this is due to its ability to immerse the user in the fictional space of the narrative, thereby encouraging a deeper sense of presence and embodiment.
      12