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Game development for education
Citation
Gaydos, M. J., Seah, L. H., & Neo, W. L. (2020). Game development for education (Report No. OER 04/15 MG). National Institute of Education (Singapore), Office of Education Research.
Author
Gaydos, Matthew Joseph
•
Seah, Lay Hoon
•
Neo, Wei Leng
Abstract
Though digital games provide a new and exciting medium for education, their high development cost and logistical overhead combined with change-resistant institutional cultures have stymied widespread, effective, and sustained adoption. This study explores non-digital games as a viable low-cost and effective alternative. Such games have a long history of effective use and an even longer history of research describing the role of play-based learning theory but are relatively unexplored, particularly in Singapore.
Date Issued
2020
Publisher
Office of Education Research, National Institute of Education, Singapore
Description
Note: Restricted to NIE Staff.
Project
OER 04/15 MG
Grant ID
Education Research Funding Programme (ERFP)
Funding Agency
Ministry of Education, Singapore