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An investigation of gaming effects and interventions for young gamers in Singapore
Citation
Khoo, A., Choo, H., Gentile, D., Liau, A., Sim, T., Chen, V., Ooi, Y. P., Fung, D., Lim, C. G., & Duh, B. L. (2009, November). An investigation of gaming effects and interventions for young gamers in Singapore (Report No. OER 41/08 AK). National Institute of Education (Singapore), Centre for Research in Pedagogy and Practice.
Author
Khoo, Angeline
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Choo, HyeKyung
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Gentile, Douglas
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Liau, Albert
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Sim, Timothy
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Chen, Vivian Hsuen-Hua
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Ooi, Yoon Phaik
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Fung, Daniel
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Lim, Choon Guan
•
Duh, Been Lirn
Abstract
"What are the aims of this research project? 1. To examine the nature of pathological gaming with the inclusion of a clinical sample of clients at the Child Guidance Clinic (CGC), and to compare this with a sample from schools. 2. To explore coping strategies used by students to help themselves and counselling strategies used by counsellors. 3. To explore their experiences in helping students with pathological video gaming issues." -- p. 2.
Date Issued
November 2009
Call Number
LB1028.25.S55 C77 2009/41K
Description
Note: Restricted to NIE Staff.
Project
OER 41/08 AK