Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/13845
Title: 
Distributed emotions in the design of learning technologies
Authors: 
Issue Date: 
2010
Citation: 
Kim, B., & Kim, M. S. (2010). Distributed emotions in the design of learning technologies. Educational Technology, 50(5), 14-18.
Abstract: 
Learning is a social activity, which requires interactions
with the environment, tools, people, and also ourselves
(e.g., our previous experiences). Each interaction provides
different meanings to learners, and the associated
emotion affects their learning and performance. With
the premise that emotion and cognition are distributed,
the authors suggest two principles for considering
emotion in the design of learning technologies: use
relational meanings around content; and think of
emotion as providing resources for learning, design,
and research. In this article, the authors discuss these
principles based on how they are designing a 3D multiplayer
game for learning Earth systems using dinosaurs
and their fossils as conceptual and emotional anchors
of learning.
URI: 
ISSN: 
0013-1962
Appears in Collections:Journal Articles

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