Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/14450
Title: 
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Issue Date: 
Jul-2012
Citation: 
Wong, L. H., Hsu, C. K., Sun, J., & Boticki, I. (2012, July). The impacts of flexible grouping in a mobile-assisted game-based Chinese character learning approach. Paper presented at the 10th International Conference of the Learning Sciences (ICLS), Sydney, Australia.
Abstract: 
This paper reports on how two different flexible student grouping strategies in a
mobile-assisted Chinese character learning game affect the players’ collaborative patterns.
The game application assigns each student a Chinese character component on their
smartphones. The students are required to form groups to assemble eligible Chinese characters
using the components that the group members possess. Fifteen Primary 3 (3rd grade) students
were involved in the study. The game process data and the transcriptions of focus group
interviews were qualitatively analyzed in order to investigate the dynamics of student
collaboration and competition during the games. The study aims to explore the patterns of
social interactions during the activities, especially the varied impacts of the two different
grouping rules (allowing versus not allowing each student to join more than one group at one
time) on the students’ game behaviors and their learning gains.
Description: 
This paper was presented at the 10th International Conference of the Learning Sciences (ICLS), held in Sydney, Australia from 2 - 6 Jul 2012
URI: 
Appears in Collections:Conference Papers

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