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Why we should design educational games with learners: The affordances of informant design
Citation
Kim, B., Tan, L., & Kim, M. S. (2011, November). Why we should design educational games with learners: The affordances of informant design [Paper presentation]. 19th International Conference on Computers in Education, Chiang Mai, Thailand.
Author
Kim, Beaumie
•
Tan, Lynde
•
Kim, Mi Song
Abstract
This paper argues that in “educational” game development, there is often a gap between design and learning. It suggests how involving learners in the design process, known as the informant design approach, is able to close this gap. One key affordance of such an approach is the provision of learning opportunities for the learners themselves where designing and learning are intertwined. Specifically, learners had opportunities to use their experiences as their resources for learning and game design and become more cognizant of their knowledge about their lifeworlds, particularly adolescents’ gaming culture and Earth phenomena.
Date Issued
November 2011
Description
This paper was presented at the 19th International Conference on Computers in Education (ICCE 2011), held in Chiang Mai, Thailand from 28 Nov to 2 Dec 2011