Please use this identifier to cite or link to this item:
http://hdl.handle.net/10497/14500
Title: | Authors: | Subjects: | Informant design Educational games Design Learning |
Issue Date: | Nov-2011 |
Citation: | Kim, B., Tan, L., & Kim, M. S. (2011, November). Why we should design educational games with learners: The affordances of informant design. Paper presented at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand. |
Abstract: | This paper argues that in “educational” game development, there is often a gap between design and learning. It suggests how involving learners in the design process, known as the informant design approach, is able to close this gap. One key affordance of such an approach is the provision of learning opportunities for the learners themselves where designing and learning are intertwined. Specifically, learners had opportunities to use their experiences as their resources for learning and game design and become more cognizant of their knowledge about their lifeworlds, particularly adolescents’ gaming culture and Earth phenomena. |
Description: | This paper was presented at the 19th International Conference on Computers in Education (ICCE 2011), held in Chiang Mai, Thailand from 28 Nov to 2 Dec 2011 |
URI: | Website: | File Permission: | Open |
File Availability: | With file |
Appears in Collections: | Conference Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
ICCE-2011-KimB_a.pdf | 371.86 kB | Adobe PDF | View/Open |
Page view(s) 50
183
checked on Mar 17, 2023
Download(s) 20
171
checked on Mar 17, 2023
Google ScholarTM
Check
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.