Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/14500
Title: 
Authors: 
Keywords: 
Informant design
Educational games
Design
Learning
Issue Date: 
Nov-2011
Citation: 
Kim, B., Tan, L., & Kim, M. S. (2011, November). Why we should design educational games with learners: The affordances of informant design. Paper presented at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand.
Abstract: 
This paper argues that in “educational” game development, there is often a gap between design and learning. It suggests how involving learners in the design process, known as the informant design approach, is able to close this gap. One key affordance of such an approach is the provision of learning opportunities for the learners themselves where designing and learning are intertwined. Specifically, learners had opportunities to use their experiences as their resources for learning and game design and become more cognizant of their knowledge about their lifeworlds, particularly adolescents’ gaming culture and Earth phenomena.
Description: 
This paper was presented at the 19th International Conference on Computers in Education (ICCE 2011), held in Chiang Mai, Thailand from 28 Nov to 2 Dec 2011
URI: 
Website: 
Appears in Collections:Conference Papers

Files in This Item:
File Description SizeFormat 
ICCE-2011-KimB_a.pdf371.86 kBAdobe PDFThumbnail
View/Open
Show full item record

Page view(s) 50

86
Last Week
3
Last month
2
checked on Jun 13, 2021

Download(s) 20

151
checked on Jun 13, 2021

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.