Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/15413
Title: 
The six learnings of Second Life: A framework for designing curricular interventions in-world
Authors: 
Keywords: 
Second Life
Six learnings
Curriculum design
Issue Date: 
2009
Citation: 
Journal of Virtual Worlds Research, 2(1), 3-11
Abstract: 
In this paper, a framework for facilitating effective and targeted planning and
design of learning environments within Second Life and other similar virtual worlds
and environments will be shared. A possible scenario faced by school-leaders and
teachers, with respect to thinking about incorporating virtual worlds as a
complementary pedagogical strategy alongside traditional classroom environments
is first described and then the Six Learnings framework will then be elaborated upon,
including its use discussed as a metric against which such learning interventions can
be planned and subsequently evaluated.
URI: 
ISSN: 
1941-8477
Other Identifiers: 
10.4101/jvwr.v2i1.424
Website: 
Appears in Collections:Journal Articles

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