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The six learnings of Second Life: A framework for designing curricular interventions in-world
Citation
Lim, K. Y. T. (2009). The six learnings of Second Life: A framework for designing curricular interventions in-world. Journal of Virtual Worlds Research, 2(1), 3-11. https://doi.org/10.4101/jvwr.v2i1.424
Abstract
In this paper, a framework for facilitating effective and targeted planning and design of learning environments within Second Life and other similar virtual worlds and environments will be shared. A possible scenario faced by school-leaders and teachers, with respect to thinking about incorporating virtual worlds as a complementary pedagogical strategy alongside traditional classroom environments is first described and then the Six Learnings framework will then be elaborated upon, including its use discussed as a metric against which such learning interventions can be planned and subsequently evaluated.
Date Issued
2009
Publisher
Virtual Worlds Research Consortium
DOI
10.4101/jvwr.v2i1.424