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Mobile assisted game-based Chinese character recognition
Mobile-assisted Language Learning (MALL)
Game-based learning
Chinese character learning
Computer-supported Collaborative Learning (CSCL)
Issue Date: 
Paper presented at the Workshop conducted at the 19th International Conference on Computers in Education (ICCE 2011), Chiang Mai, Thailand, 28 November to 2 December 2011
This paper reports on the effects of two different dynamic grouping strategies in
a mobile-assisted Chinese character learning game. The game application assigns each
student a component of a Chinese character through their smartphones and requires them
to form groups that can assemble a legitimate Chinese character using the components
held by the group members. Sixteen Primary 3 (3rd grade) students taking Chinese as a
second language (L2) class involved in the study. Video-recordings of the game and the
transcriptions of focus group interviews were qualitatively analyzed. The study aims to
explore the patterns of social interactions during the game, especially on the varied
impacts of the two different grouping rules (allowing versus not allowing each student to join more than one group at one time) on the students' game behaviors and their learning gains.
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