Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/16238
Title: Learning as becoming through performance, play and dialogue: A model of game-based learning with the game Legends of Alkhimia.
Authors: Chee, Yam San
Keywords: Learning
Becoming
Performance
Play
Dialog
Identity
Role-taking
Habitus
Pragmatism
PPD model
Issue Date: 2011
Citation: Chee, Y. S. (2011). Learning as becoming through performance, play and dialogue: A model of game-based learning with the game Legends of Alkhimia. Digital Culture & Education, 3(2), 98-122.
Abstract: Thomas and Brown (2007) suggest that games and virtual worlds allow play and learning to merge, enabling “learning to be” rather than “learning about”. In this context, I address the challenge of designing game-based learning to enact a pedagogy of ‘learning as becoming’ in classroom contexts. I argue that the theory of human information processing fails to provide a tenable account of human learning. I propose a pragmatist notion of education that foregrounds experience and inquiry to provide an alternative foundation for envisioning education today. I then draw on social theory to provide a theoretical framing for game-based learning design. I instantiate this framing via the Performance–Play– Dialog (PPD) Model and argue in favour of a shift to performance as a key construct for framing human learning. I illustrate the PPD Model using the game Legends of Alkhimia, a multiplayer game addressing the chemistry curriculum in lower secondary school.
URI: http://hdl.handle.net/10497/16238
ISSN: 1836-8301
Website: http://www.digitalcultureandeducation.com/uncategorized/dce1044_chee_2011_html/
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