Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/16238
Title: 
Authors: 
Keywords: 
Learning
Becoming
Performance
Play
Dialog
Identity
Role-taking
Habitus
Pragmatism
PPD model
Issue Date: 
2011
Citation: 
Chee, Y. S. (2011). Learning as becoming through performance, play and dialogue: A model of game-based learning with the game Legends of Alkhimia. Digital Culture & Education, 3(2), 98-122.
Abstract: 
Thomas and Brown (2007) suggest that games and virtual worlds allow play and learning to merge,
enabling “learning to be” rather than “learning about”. In this context, I address the challenge of
designing game-based learning to enact a pedagogy of ‘learning as becoming’ in classroom contexts. I
argue that the theory of human information processing fails to provide a tenable account of human
learning. I propose a pragmatist notion of education that foregrounds experience and inquiry to provide
an alternative foundation for envisioning education today. I then draw on social theory to provide a
theoretical framing for game-based learning design. I instantiate this framing via the Performance–Play–
Dialog (PPD) Model and argue in favour of a shift to performance as a key construct for framing
human learning. I illustrate the PPD Model using the game Legends of Alkhimia, a multiplayer game
addressing the chemistry curriculum in lower secondary school.
URI: 
ISSN: 
1836-8301
Website: 
Appears in Collections:Journal Articles

Files in This Item:
File Description SizeFormat 
DCE-3-2-98.pdf547.9 kBAdobe PDFThumbnail
View/Open
Show full item record

Page view(s) 5

207
Last Week
1
Last month
checked on Apr 19, 2019

Download(s) 5

415
checked on Apr 19, 2019

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.