Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/16391
Title: Learning science via a science-in-the-making process: The design of a game-based learning curriculum
Authors: Jan, Mingfong
Chee, Yam San
Tan, Ek Ming
Keywords: Scientific inquiry
Role-playing
Design research
Chemistry game
Game-based learning
Issue Date: Jun-2010
Citation: Paper presented at the iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A Multi-disciplinary Approach, Middlesbrough, UK, 28-29 June 2010
Abstract: We present the design of the Legends of Alkhimia game and game-based learning curriculum as a model of 21st century science education. The 21st century knowledge economiy demands knowledge producers and innovators. However, current public educational systems are generally designed for content mastery instead of knowledge production. Science is often learned as a product, failing to incorporate the process that makes science and helps students think scientifically. In this paper, we present the theoretical constructs underlying the design of the Legends of Alkhimia game and learning program. We frame science learning as a science-in-the-making process similar to that of the ancient Alchemists. We also depict the products of our design: a 6-level computer game and an 8-session role-playing curriculum.
URI: http://hdl.handle.net/10497/16391
Appears in Collections:Conference Papers

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