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Learning science via a science-in-the-making process: The design of a game-based learning curriculum
Citation
Jan, M. F., Chee, Y. S., & Tan, E. M. (2010). Learning science via a science-in-the-making process: The design of a game-based learning curriculum. In S. Martin (Ed.), iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A multi-disciplinary approach (pp. 13–25). Stockton: Iverg Publishing.
Author
Jan, Mingfong
•
Chee, Yam San
•
Tan, Ek Ming
Abstract
We present the design of the Legends of Alkhimia game and game-based learning curriculum as a model of 21st century science education. The 21st century knowledge economiy demands knowledge producers and innovators. However, current public educational systems are generally designed for content mastery instead of knowledge production. Science is often learned as a product, failing to incorporate the process that makes science and helps students think scientifically. In this paper, we present the theoretical constructs underlying the design of the Legends of Alkhimia game and learning program. We frame science learning as a science-in-the-making process similar to that of the ancient Alchemists. We also depict the products of our design: a 6-level computer game and an 8-session role-playing curriculum.
Date Issued
June 2010
Description
This paper was published in the iVERG 2010 Proceedings – International Conference on Immersive Technologies for Learning: A multi-disciplinary approach, held in Middlesbrough, UK from 28 – 29 June 2010