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Impulsivity, self-regulation, and pathological video gaming among youth: Testing a mediation model
Adolescent health
Child health
Psychological/behavioral medicine
Smoking/tobacco/drug abuse
Population health
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Liau, A. K., Neo, E. C., Gentile, D. A., Choo, H., Sim, T., Li, D., & Khoo, A. (2015). Impulsivity, self-regulation, and pathological video gaming among youth: Testing a mediation model. Asia-Pacific Journal of Public Health, 27(2), NP2188-NP2196.
Given the potential negative mental health consequences of pathological video gaming, under- standing its etiology may lead to useful treatment developments. The purpose of the study was to examine the influence of impulsive and regulatory processes on pathological video gaming. Study 1 involved 2154 students from 6 primary and 4 secondary schools in Singapore. Study 2 involved 191 students from 2 secondary schools. The results of study 1 and study 2 supported the hypothesis that self-regulation is a mediator between impulsivity and pathological video gaming. Specifically, higher levels of impulsivity was related to lower levels of self-regulation, which in turn was related to higher levels of pathological video gaming. The use of impulsivity and self-regulation in predicting pathological video gaming supports the dual-system model of incorporating both impulsive and reflective systems in the prediction of self-control outcomes. The study highlights the development of self-regulatory resources as a possible avenue for future prevention and treatment research.
This is the final draft, after peer-review, of a manuscript published in Asia-Pacific Journal of Public Health. The published version is available online at
1010-5395 (print)
1941-2479 (online)
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