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Authentic game-based learning and teachers’ dilemmas in reconstructing professional practice
Citation
Chee, Y. S., Mehrotra, S., & Ong, J. C. (2014). Authentic game-based learning and teachers’ dilemmas in reconstructing professional practice. Learning, Media and Technology, 40(4), 514-535. https://doi.org/10.1080/17439884.2014.953958
Author
Chee, Yam San
•
Mehrotra, Swati
•
Ong, Jing Chuan
Abstract
Teachers who attempt pedagogical innovation with authentic digital games face significant challenges because such games instantiate open systems of learner activity, inviting enquiry learning rather than knowledge acquisition. However, school environments are normatively sanctioned cultural spaces where direct instruction and high-stakes tests are de riguer. In this paper, we draw on the conceptual frame of dilemmatic spaces to illuminate the dilemmas teachers encounter when attempting to reconstruct professional practice in the classroom. We worked with nine teachers who enacted the Statecraft X social studies curriculum. Drawing on coded interview data, our findings suggest that teachers are forced to wrestle with tensions engendered by misalignments that emerge from the innovation's tacit requirement for change and the system's inherent gravitation towards maintaining the status quo. A school culture that cultivates innovative practice based on greater teacher agency is needed for authentic game-based learning to find traction in the classroom.
Date Issued
2014
Publisher
Taylor & Francis
Journal
Learning, Media and Technology
DOI
10.1080/17439884.2014.953958
Description
This is the final draft, after peer-review, of a manuscript published in Learning, Media and Technology. The published version is available online at http://www.tandfonline.com/10.1080/17439884.2014.953958