Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/23284
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dc.contributor.authorAzilawati Jamaludinen
dc.contributor.authorPoh, Meng Lengen
dc.date.accessioned2021-08-25T01:54:23Z-
dc.date.available2021-08-25T01:54:23Z-
dc.date.issued2021-
dc.identifier.citationAzilawati Jamaludin, & Poh, M. L. (2021). Game-based learning: The immersive learning experience. Learning@NIE, 5, 16-17. https://www.in-learning.nie.edu.sg/static/LearningatNIEIssue5/en
dc.identifier.urihttp://hdl.handle.net/10497/23284-
dc.language.isoenen
dc.publisherNational Institute of Education (Singapore)en
dc.relation.ispartofLearning@NIEen
dc.rightsCopyright National Institute of Education (Singapore)-
dc.titleGame-based learning: The immersive learning experienceen
dc.typeArticleen
local.message.claim2021-12-28T08:51:26.814+0800|||rp00102|||submit_approve|||dc_contributor_author|||None*
item.grantfulltextOpen-
item.languageiso639-1en-
item.openairetypeArticle-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextWith file-
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