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Lim, K. Y. T., Wu, L., & He, S. (2022). Nurturing maker dispositions among children with open-source tools: A case study of a junior high school in Singapore. In D. Hung, L. Wu & D. Kwek (Eds.), Education in the Asia-Pacific region: Issues, concerns and prospects (pp. 33-48). Springer. https://doi.org/10.1007/978-981-16-6034-4_2
The recent phenomenon of maker culture has garnered the interest of educators as arguments have been advanced for the foregrounding of making in learning. Making in learning is an example of how participatory cultures of learning focus on authentic contexts outside of the formal spatial and temporal bounds of schooling. This chapter describes how a specialized school in Singapore made use of a curriculum design framework known as the Six Learnings (Lim,.Journal of Virtual Worlds Research 2:4-11, 2009) because of its origins in contexts of learning such as games and immersive environments. The authors facilitated the process and based the design and principles of the learning space to articulate key dispositions in learners through the nurturing of a culture of making. Foundational to the activity was a commitment to reconceptualizing the emphasis on routine tasks and instructions that are typically present in a formal classroom setting.
The published version is available at: https://doi.org/10.1007/978-981-16-6034-4_2
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checked on Nov 24, 2022
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