Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/24350
Title: 
Authors: 
Keywords: 
Minecraft
Remote learning
Immersive learning
Mathematics learning
COVID-19
Issue Date: 
2022
Citation: 
Hu, C., & Lim, K. Y. T. (2022). Exploring constraints on dialogic interaction in immersive environments arising from COVID-19 protocols. In 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-8). IEEE. https://doi.org/10.23919/iLRN55037.2022.9815922
Abstract: 
This paper describes an independent research study undertaken by a high school student under the mentorship of a Research Scientist at the National Institute of Education, Singapore. It explores how dialogic interactions on a given Mathematical topic, decimals, can be constrained in the remote learning platform Zoom. This research utilises Laurillard’s Conversational Framework for a small-scale intervention of two virtual learning sessions in Minecraft Education Edition, focusing on the decimal learning for primary school students. The study found that the overlapping of the immersive learning environment and remote learning platform engenders miscommunications, disorientation, and cognitive dissonance amongst both the teacher and the student, prolonging the discursive and adaptive phases in the dialogic interactions.
Description: 
The open access publication is available at: https://ieeexplore.ieee.org/document/9815922
URI: 
DOI: 
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Appears in Collections:Conference Papers

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