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Study on “A youth-centred game-based learning approach through youths’ creation of game-narratives”
Author
Ong, Jennifer Isabelle Pei Ling
Supervisor
Tzuo, Pei-Wen
Abstract
This article seeks to advance an understanding of teenage girls' perceptions of digital games (designed for girls) and its association with learning, through game-narrative design. Contrary to popular belief that girls gravitate towards girl games that are gender-stereotyped, analyses based on case studies of teenage girls who designed their own digital games suggest otherwise. The article contends that gender alone is insufficient in determining girls' digital game orientations and that the intricacy of individuals' identity entwined with personal experiences, popular culture and cultural factors shape girls' perceptions of digital games for girls. Game-narrative design offers a trajectory where teenage girls can project the complexities of their multiple expressions, personal understandings, perspectives, orientations and aversions towards digital games. On these grounds, a more comprehensive understanding of teenage girls' perceptions of digital games sheds new light on future digital games for girls' entertainment and edutainment.
Date Issued
2010
Call Number
LB1029.S53 Ong
Date Submitted
2010