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Lim, Kenneth Yang Teck
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Lim, Kenneth Yang Teck
Email
kenneth.lim@nie.edu.sg
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Office of Education Research (OER)
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- PublicationOpen AccessCommunal spaces as ludic resources of learning with augmented reality and board games(2021)
; ;Wong, Yuk YiAhmed Hazyl HilmyThis paper describes a learning activity using Augmented Reality (AR) which seeks to take advantage of the potential for learning about history and culture through exploration. This is represented by a garden in a university campus that affords visitors a scaffolded experience comprising a game-driven narrative in which visitors to the garden may assume the roles of different protagonists. In addition, we also sought to design a paper- based board-game for visitors who are not yet able to visit the garden in person. Both aspects of the learning activity – namely, the game-driven narratives in the actual garden as well as in the board-game equivalent – were piloted in December 2020. The study suggests that a combination of Augmented Reality, storyline and role-play could increase the probability of encounters with spontaneous elements in learners’ local environments that encourage learning.111 118