Repository logo
  • Log In
Repository logo
  • Log In
  1. Home
  2. NIE Publications & Research Output
  3. Electronic Academic Papers
  4. Journal Articles
  5. Video games as moral educators?
 
  • Details
Options

Video games as moral educators?

URI
https://hdl.handle.net/10497/15593
Loading...
Thumbnail Image
Type
Article
Files
 APJE-32-4-416.pdf (123.19 KB)
Citation
Khoo, A. (2012). Video games as moral educators? Asia Pacific Journal of Education, 32(4), 416-429. https://doi.org/10.1080/02188791.2012.738638
Author
Khoo, Angeline
Abstract
The growing interest in video gaming is matched by a corresponding increase in concerns about the harmful effects on children and adolescents. There are numerous studies on aggression and addiction which spark debates on the negative effects of video gaming. At the same time, there are also studies demonstrating prosocial effects. This paper focuses on how video games, particularly massively multiplayer online role-playing games (MMOs and MMORPGs for short) that allow interaction with other players, can play a part in players’ moral and character development. Although there are many games with moral content the MMO game World of Warcraft (WoW for short) is used as an illustrative example because of its popularity, to demonstrate how players, through game content and game play, are confronted with moral dilemmas which demand decision-making, social obligations and responsibilities, perspective-taking and empathy, perseverance and delayed gratification.
Keywords
  • Videogames

  • Moral values

  • Character education

  • Benefits

  • World of Warcraft

Date Issued
2012
Publisher
Taylor & Francis
Journal
Asia Pacific Journal of Education
DOI
10.1080/02188791.2012.738638
  • Contact US
  • Terms of Use
  • Privacy Policy

NTU Reg No: 200604393R. Copyright National Institute of Education, Nanyang Technological University (NIE NTU), Singapore

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science