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E‒sports playing and its relation to lifestyle behaviors and psychological well-being: A large-scale study of collegiate e-sports players in China

URI
https://hdl.handle.net/10497/24927
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Type
Article
Files
 CTCP-51-101731.pdf (729.22 KB)
Citation
Cheng, M., Chen, L., Pan, Q., Gao, Y., & Li, J. (2023). E‒sports playing and its relation to lifestyle behaviors and psychological well-being: A large-scale study of collegiate e-sports players in China. Complementary Therapies in Clinical Practice, 51, Article 101731. https://doi.org/10.1016/j.ctcp.2023.101731
Author
Cheng, Miaoting
•
Chen, Lu
•
Pan, Qianqian 
•
Gao, Yaying
•
Li, Jinming
Abstract

Background
The research on e-sports mainly concerns the relationship between game playing behavior and Internet addiction, especially among college students. It remained a question of how college students' e-sports playing was associated with their lifestyle behaviors and psychological well-being in China.

Objectives Our study aimed to explore whether collegiate e-sports players' e-sports participation behaviors differ across demographic backgrounds and how their e-sports playing relates to their lifestyle behaviors and psychological well-being.

Methods A cross-sectional survey was conducted on 1441 collegiate e-sports players in China. The demographic characteristics of collegiate e-sports players were explored. The Bivariate Person correlation, linear and Tobit regression analyses were used to examine how students' e-sports playing was related to their lifestyle behaviors (i.e., sleep quality and physical activity) and psychological well-being (mobile phone addiction, online game addiction, satisfaction with life, and perceived stress).

Results The results of independent t-test and ANOVA analyses revealed that students from different grades, majors, family residences, and family structures differed in their e-sports participation behaviors. The results of linear regression and Tobit regression analyses also revealed that students' e-sports participation behaviors were related to their lifestyle behaviors and psychological well-being, except for sleep quality and mobile phone addiction. It is noteworthy that the length of time in playing e-sports and e-sports consumption was related to different lifestyle behaviors and psychological well-being.

Conclusion The findings demonstrated that e-sports playing had penetrated college students' daily life. Appropriate time arrangement and rational e-sports consumption are crucial in promoting a healthy lifestyle and psychological well-being among college students.

Keywords
  • E-sports

  • Lifestyle behaviors

  • Psychological well-be...

  • Addicted behaviors

  • Demographic character...

Date Issued
2023
Publisher
Elsevier
Journal
Complementary Therapies in Clinical Practice
DOI
10.1016/j.ctcp.2023.101731
Grant ID
20BSH045
2021A1515110081
GD22XJY12
20220810115236001
Funding Agency
Chinese National Funding of Social Sciences
Guangdong Basic and Applied Basic Research Foundation, China
Guangdong Planning Office of Philosophy and Social Science, China
Shenzhen Science and Technology Innovation Commission, China
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