Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/14933
Title: 
The rise of Li’ Ttledot: A study of citizenship education through game-based learning
Authors: 
Issue Date: 
2012
Citation: 
Lim, K. Y. T., & Ong, M. Y. C. (2012). The rise of Li’Ttledot: A study of citizenship education through game-based learning. Australasian Journal of Educational Technology, 28(8), 1420-1432.
Abstract: 
This paper reports data obtained from the use of a bespoke video game – The Rise of Li’
Ttledot – in promoting a sense of participatory citizenship among young learners. The
game was developed through funding awarded by the Ministry of Education in
Singapore, and was piloted in a primary school. Citizenship education illustrates well
the truism that the learning of values is better caught than taught. The game was
situated within a wider curricular program which included the use of question cards
in a post-gameplay dialogic session between teacher and students. The structure and
scaffolds thusly afforded helped the pupils in the primary school to abstract from their
experiences within the game, to relevant school-based examples.
URI: 
ISSN: 
1449-5554
Other Identifiers: 
10.14742/ajet.779
Website: 
Appears in Collections:Journal Articles

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