Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/17636
Title: Seriously considering design in educational games
Authors: Gaydos, Matthew
Keywords: Educational games
Learning
Design research
Design frameworks
Learning environments
Technology
Instructional technologies
Research methodology
Issue Date: 2015
Citation: Gaydos, M. (2015). Seriously considering design in educational games. Educational Researcher, 44(9), 478-483. http://dx.doi.org/10.3102/0013189X15621307
Abstract: Research suggests that well-designed games can be good for learning under the right conditions. How such games are designed remains poorly understood, as studies have focused more on whether games can produce learning than on how such games work or how they can be reliably developed. That is, though the design of a game is considered essential to its effectiveness, educational games lack a theory-informed definition and have predominantly shared design in terms of "principles" or "heuristics". The aim of this paper is to discuss how we define and share educational game design and why design is important.
Description: This is the final draft, after peer-review, of a manuscript published in Educational Researcher. The published version is available online at http://dx.doi.org/10.3102/0013189X15621307
URI: http://hdl.handle.net/10497/17636
ISSN: 0013-189X (print)
1935-102X (online)
Other Identifiers: 10.3102/0013189X15621307
Appears in Collections:Journal Articles

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