Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/18857
Title: 
Problem-solving for STEM learning: Navigating games as narrativized problem spaces for 21st century competencies
Authors: 
Issue Date: 
2017
Citation: 
Azilawati Jamaludin, & Hung, D. (2017). Problem-solving for STEM learning: Navigating games as narrativized problem spaces for 21st century competencies. Research and Practice in Technology Enhanced Learning, 12: 1. http://dx.doi.org/10.1186/s41039-016-0038-0
Abstract: 
Identifying educational competencies for the 21st workplace is driven by the need
to mitigate disparities between classroom learning and the requirements of
workplace environments. Multiple descriptors of desired 21st century skill sets have
been identified through various wide-scale studies (e.g., International Commission on
Education for the 21st Century) and consistently within the context of science,
technology, engineering, and mathematics (STEM) learning, the ability to problem solve,
particularly complex problem-solving, remains a crucial competency. In this paper, we
look at how current contemporary spaces such as the immensely popular, massively
multiplayer online role-playing game(MMORPG), World of Warcraft, (WoW) afford
problem-solving skill acquisition in the context of Singaporean youth learners. Given that
WoW exists as a contextual space with an overarching narrativized problem to be
solved, our investigation focused on two important related constructs that underpin
learners’ problem-solving trajectory—learning and identity becoming within
contemporary domains of technology learning. We present findings of an ethnographic
investigation of one youth gamer within the affinity spaces of WoW. Moving away from
traditional mentalistic construals of problem-solving, our findings indicate that
problem-solving within WoW may be characterized by a triadic-D model of domain,
disquisitional, and discursive practices within self, social, and structural dialectics.
Theoretical considerations for broadening the understanding of a situated and
embodied notion of problem-solving and identity becoming within STEM learning are
proposed.
URI: 
ISSN: 
1793-2068 (print)
1793-7078 (online)
Other Identifiers: 
10.1186/s41039-016-0038-0
Appears in Collections:Journal Articles

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