Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/19772
Title: 
Authors: 
Keywords: 
augmented reality
universal design for learning
Pokémon
students with disabilities
technology
Issue Date: 
2017
Citation: 
Walker, Z., McMahon, D. D., Rosenblatt, K., & Arner T. (2017). Beyond Pokémon: Augmented reality is a universal design for learning tool. SAGE Open, 7(4), 1-8. https://doi.org/10.1177/2158244017737815
Abstract: 
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and AR platforms is the ability to display context relevant digital information to support students’ needs in real time and in specific contexts. Although many educational AR applications are in their developmental stages, the rapid growth of AR is likely to continue. The examples presented in this article focus on how educators can use mobile devices and AR to apply the principles of UDL. Combining AR with the principles of UDL can help educators create lessons that are accessible, engaging, and powerful for a diverse range of learners.
URI: 
Appears in Collections:Journal Articles

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