Please use this identifier to cite or link to this item:
http://hdl.handle.net/10497/22650
Title: | Authors: | Subjects: | Game design Game-based learning Classroom-based game Non-digital game Geography game Chemistry game |
Issue Date: | 2020 |
Publisher: | Office of Education Research, National Institute of Education, Singapore |
Citation: | Gaydos, M. J., Seah, L. H., & Neo, W. L. (2020). Game development for education. National Institute of Education (Singapore), Office of Education Research. |
Abstract: | Though digital games provide a new and exciting medium for education, their high development cost and logistical overhead combined with change-resistant institutional cultures have stymied widespread, effective, and sustained adoption. This study explores non-digital games as a viable low-cost and effective alternative. Such games have a long history of effective use and an even longer history of research describing the role of play-based learning theory but are relatively unexplored, particularly in Singapore. |
Description: | Note: Restricted to NIE staff only. Contact author for access to report. |
URI: | Project number: | OER 04/15 MG |
Grant ID: | Education Research Funding Programme (ERFP) |
Funding Agency: | Ministry of Education, Singapore |
File Permission: | Restricted |
File Availability: | With file |
Appears in Collections: | OER - Reports |
Files in This Item:
File | Description | Size | Format | |
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OER-04-15-MG.pdf Restricted Access | 905.94 kB | Adobe PDF | View/Open |
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