Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/22650
Title: 
Authors: 
Keywords: 
Game design
Game-based learning
Classroom-based game
Non-digital game
Geography game
Chemistry game
Issue Date: 
2020
Publisher: 
Office of Education Research, National Institute of Education, Singapore
Citation: 
Gaydos, M. J., Seah, L. H., & Neo, W. L. (2020). Game development for education. National Institute of Education (Singapore), Office of Education Research.
Abstract: 
Though digital games provide a new and exciting medium for education, their high development cost and logistical overhead combined with change-resistant institutional cultures have stymied widespread, effective, and sustained adoption. This study explores non-digital games as a viable low-cost and effective alternative. Such games have a long history of effective use and an even longer history of research describing the role of play-based learning theory but are relatively unexplored, particularly in Singapore.
Description: 
Note: Restricted to NIE staff only. Contact author for access to report.
URI: 
Project number: 
OER 04/15 MG
Grant ID: 
Education Research Funding Programme (ERFP)
Funding Agency: 
Ministry of Education, Singapore
Appears in Collections:OER - Reports

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