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Gamers’ motivation, parental involvement and aggressive tendencies
Author
Ong, Madeleine Ping Ting
Supervisor
Khoo, Angeline
Abstract
This study focused on adolescent gamers’ motivation and parental involvement and how they influence adolescents’ aggressive tendencies. Data was gathered from a survey of 336 adolescents aged 13- 16, with a mean of 14.07 (SD=.905); 57.4% of the adolescents were girls. The study utilized a 66-item questionnaire to examine the gamers’ motivation and parental involvement in influencing the adolescents’ aggressive tendencies. The present study explored motivation factors (manipulation, achievement, learning, escapism, relationship), parental involvement (living conditions, parental supervision, parental involvement) and individual factors (age, gender, frequency of gaming, place of gaming) influencing adolescents’ aggression. Results indicated that LAN gamers are more aggressive than non LAN gamers and adolescents are less aggressive when they have positive living conditions at home. Results also indicated that motivational factors of manipulation, achievement and escapism have a significant correlation with adolescents’ aggression. Older teens (15-16 years old) scored significantly higher in manipulation and achievement factors and male gamers scored significantly higher in manipulation and achievement factors as compared to female gamers. The results suggest that parents need to improve their communication and relationship with their adolescents, and teach them strategies of dealing with their own anger and aggression. Parents should also stress to them the importance of time-management and self-control to better manage their gaming behaviour. Results also suggest that parents and educators should look into how they can provide opportunities for male and older adolescents to be involved in leadership roles in the real world.
Date Issued
2010
Call Number
HQ784.V53 Ong
Date Submitted
2010