Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/4541
Title: Designing and implementing virtual enactive role-play and structured argumentation: Promises and pitfalls
Authors: Ho, Caroline Mei Lin
Rappa, Natasha Anne
Chee, Yam San
Keywords: immersive virtual environments
computer-supported collaborative learning
argumentation
Second Life
design research
design experiment
Issue Date: Dec-2009
Citation: Ho, C. M. L., Rappa, N. A., & Chee, Y. S. (2009). Designing and implementing virtual enactive role-play and structured argumentation: Promises and pitfalls. Computer Assisted Language Learning, 22(5), 381-408.
Abstract: This paper focuses on the design and implementation of an innovative technologically mediated intervention for argumentation pedagogy in two classes comprising 17- to 18-year-old students in Singapore. The design research involves integrating the Second Life immersive virtual environment and web-based scaffolding through a customized structured argumentation board into a language-based curriculum at the pre-university level (Grade 12), the General Paper, which emphasizes argumentation and critical thinking. Of specific interest in this paper are the processes and factors that impact both the technical aspects of implementation and pedagogical findings. It discusses the benefits and drawbacks arising from the design, planning and implementation of both platforms of technology into the curriculum. Recommendations to overcome problems identified and suggestions for future research in the field are proposed.
URI: http://hdl.handle.net/10497/4541
ISSN: 0958-8221
Other Identifiers: 10.1080/09588220903184732
Appears in Collections:Journal Articles

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