Please use this identifier to cite or link to this item:
Title: Teachers' appropriation of game-based pedagogy: A comparative narrative
Authors: Mehrotra, Swati
Chee, Yam San
Ong, Jing Chuan
Keywords: Narratives
Game-based learning
Dialogic method
Professional development
Issue Date: Nov-2012
Citation: Paper presented at the 20th International Conference on Computers in Education (ICCE 2012), Singapore, 26 – 30 November 2012
Abstract: This article examines the process of change through the narratives that two teachers tell to describe their journey over time while participating in the Statecraft X game-based learning program. Data from post dialogic session interviews is used to elicit the challenges and areas of improvement that teachers identify. The two teachers, whose case-study is being used in this paper, had contrasting experiences to share with respect to their professional goals and motivations. One of the teachers did not experience many perturbations, while the journey for the other teacher was loaded with personal and professional struggles. Insights from teachers' narratives indicate some patterns of change that made appropriation successful for one and much less so for the other. These include (a) moving from not adhering to lesson plan to real time 'thinking on the feet' (b) shifting from teacher centric to student centric classrooms, and (c) 'letting go of control' to facilitate more active student learning. These changes have implications for teacher professional development with respect to game-based learning and teachers' readiness for 21st century classrooms.
Appears in Collections:Conference Papers

Files in This Item:
File Description SizeFormat 
ICCE-2012-467_a.pdf98.16 kBAdobe PDFView/Open
Show full item record

Page view(s) 50

checked on Sep 19, 2017

Download(s) 50

checked on Sep 19, 2017