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Changing science classroom discourse toward doing science: The design of a game-based learning curriculum
Citation
Jan, M., Chee, Y. S., & Tan, E. M. (2010). Changing science classroom discourse toward doing science: The design of a game-based learning curriculum. In S. L. Wong, S. C. Kong, & F.-Y. Yu (Eds.), Proceedings of the 18th International Conference on Computers in Education (pp. 543-547). Asia-Pacific Society for Computers in Education.
Author
Jan, Mingfong
•
Chee, Yam San
•
Tan, Ek Ming
Abstract
This paper presents a game-based learning program designed to foster classroom discourse toward doing science with language. Both schools and professional science communities practice science, but the beliefs guiding their practices and discourse patterns are significantly different. In schools, students talk about science in order to learn the ready-made science. In professional science communities, scientists use and develop language as tools for constructing scientific knowledge. In order to transform the discourse practice in the mainstream science classrooms as doing science with language, we design the Legends of Alkhimia 3D role-playing game and curriculum.
Date Issued
November 2010
Description
This paper was presented at the 18th International Conference on Computers in Education (ICCE 2010), held in Putrajaya, Malaysia from 29 Nov to 3 Dec 2010