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Yeo, Joseph B. W.
Preferred name
Yeo, Joseph B. W.
Email
josephbw.yeo@nie.edu.sg
Department
Office of Academic & Faculty Affairs (AFA)
Mathematics & Mathematics Education (MME)
Personal Site(s)
ORCID
3 results
Now showing 1 - 3 of 3
- PublicationOpen AccessRedesigning pedagogy for mathematics with the help of technology(2005)Many teachers have experienced at one time or another the frustrations of trying to impart their knowledge to their students but the latter somehow seem not to grasp the full meaning of the content taught. This may be due to the constructivists’ belief that knowledge cannot be transmitted from teachers to learners but is actively constructed by the learners themselves as they attempt to make sense of their experiences. So this paper attempts to look at how mathematics teachers can redesign their pedagogy by taking into account new teaching methods that are made possible by technology. The paper will also give a few examples of how to use various mathematical software to guide pupils to explore mathematical concepts so that they can construct their own knowledge.
145 209 - PublicationOpen AccessInvestigating the processes of mathematical investigation(2009-06)
; Yeap, Ban HarThis paper describes a research study on how and what secondary school students investigate when faced with an open investigative task involving an interesting game that combines magic square and tic-tac-toe. It will examine the strategies that the students use and the mathematical thinking processes that they engage in when doing their investigation. The findings will be used to inform a theoretical model that we have devised to study the cognitive processes of open mathematical investigation, which include understanding the task, posing problems to investigate, specialising, formulating and testing conjectures, generalising, looking back and extending the task.251 359 - PublicationOpen AccessMathematically-rich games(2007)In this paper, I will discuss the use of mathematically-rich games to develop in students certain skills and processes that are important in their daily and future workplace life. For example, students will learn through these games how to pose relevant and important questions when faced with a problem, how to formulate conjectures to solve the problem, what strategies or heuristics to use, and how to monitor their progress and their own thinking. The context is very real for these students because the outcome, whether they win or lose, matters to them.
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