Please use this identifier to cite or link to this item: http://hdl.handle.net/10497/15620
Title: 
Authors: 
Issue Date: 
2008
Citation: 
Tan, A. G., Liau, A., Teoh, L. S., Tan, S. Y., Chou, C. C., & Yu, J. L. (2008). Adolescents’ perceived decisional balance, task specific efficacy and stages of change in early computer gaming behaviour. The Korean Journal of Thinking and Problem Solving, 18(1), 117-127.
Abstract: 
Adolescents' perceptions of decisional balance, task specific efficacy and stages of
changes related to their gaming behavior in an Asian context were examined. A
total of 414 adolescents (girls, n = 171, 41.3%) participated in the study, with their
age ranged between 12 and 17 (M = 13.8, SO = 1.37) years old. The participants
reported their particulars and rated three scales, i.e., decisional balance, task
specific and stages of changes. Nearly all subscales had good international
consistency. The precontemplation subscale was significantly related to the DBpro
subscale, r( 409)=.29, p<.O 1 . Significant correlations were observed between
the DB-con subscale with the contemplation r(409)=.35, p<.Ol, action r(409)=.32,
p<.01, and maintenance r(409)=.34, p<.01 subscales. The action subscale was
positively correlated to the task specific efficacy - school situation subscale,
r( 408)= .20, p<.O l. Significantly correlations were reported between the frequency
of gaming and the DB-pro r(412)=.28, p<.01, the ARC Action subscale r(409)=.13,
p<.01, and the TSSE school subscale r(410)=-.14,p<.Ol.
URI: 
ISSN: 
1598-723X
Appears in Collections:Journal Articles

Files in This Item:
File Description SizeFormat 
TIJCPS-18-1-117.pdf291.78 kBAdobe PDFThumbnail
View/Open
Show full item record

Page view(s) 50

66
Last Week
0
Last month
checked on Apr 21, 2019

Download(s) 20

125
checked on Apr 21, 2019

Google ScholarTM

Check


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.