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Tan, A. G., Liau, A., Teoh, L. S., Tan, S. Y., Chou, C. C., & Yu, J. L. (2008). Adolescents’ perceived decisional balance, task specific efficacy and stages of change in early computer gaming behaviour. The Korean Journal of Thinking and Problem Solving, 18(1), 117-127.
Adolescents' perceptions of decisional balance, task specific efficacy and stages of
changes related to their gaming behavior in an Asian context were examined. A
total of 414 adolescents (girls, n = 171, 41.3%) participated in the study, with their
age ranged between 12 and 17 (M = 13.8, SO = 1.37) years old. The participants
reported their particulars and rated three scales, i.e., decisional balance, task
specific and stages of changes. Nearly all subscales had good international
consistency. The precontemplation subscale was significantly related to the DBpro
subscale, r( 409)=.29, p<.O 1 . Significant correlations were observed between
the DB-con subscale with the contemplation r(409)=.35, p<.Ol, action r(409)=.32,
p<.01, and maintenance r(409)=.34, p<.01 subscales. The action subscale was
positively correlated to the task specific efficacy - school situation subscale,
r( 408)= .20, p<.O l. Significantly correlations were reported between the frequency
of gaming and the DB-pro r(412)=.28, p<.01, the ARC Action subscale r(409)=.13,
p<.01, and the TSSE school subscale r(410)=-.14,p<.Ol.
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