Now showing 1 - 10 of 29
  • Publication
    Open Access
    Blended learning reimagined: Teaching and learning in challenging contexts
    The COVID-19 global pandemic has caused disruptions around the world with devastating consequences socially and economically. Education was not spared. Schools and institutions of higher learning (IHLs) had to grapple with new sets of demands. With most countries forced into lockdown to stem the spread of the virus, some turned to technology-mediated learning to provide some kind continuity for learning to still take place. This concept paper will share some of the key learning points and strategies culled from experiences having to pivot almost overnight to embracing technology and new learning environments, which were sometimes remote or neglected in a milieu and culture that often prided itself in effective physical face-to-face interactions. This article will then draw upon how the Blended Learning approach, undergirded by Connectivism, was implemented in a local IHL. Examples of the different types of blended learning designs that were employed will be described alongside examples on how educators can distinguish between them to engage their learners in both modes.
    WOS© Citations 3Scopus© Citations 4  107  203
  • Publication
    Open Access
    Exploring critical aspects of information technologies integration in Singapore schools
    (Australasian Society for Computers in Learning in Tertiary Education, 2003)
    Lim, Cher Ping
    ;
    Khine, Myint Swe
    ;
    Hew, Timothy
    ;
    Wong, Siew Koon Philip
    ;
    ;
    Lim, Betsy
    This paper reports the key findings of a questionnaire survey aimed at exploring the critical aspects of information technology (IT) integration in Singapore schools. The survey is the first part (Phase 1) of a larger study funded by the Ministry of Education (MOE), Singapore, to analyse where and how IT mediates pupils' higher order thinking skills in schools. 328 schools (87.2% of the target population of 376 schools) responded to the questionnaire. Based on the findings, three recommendations are made concerning: 1. IT integration models for Singapore schools; 2. Exploring new strategies for pupil IT competency development in selected government and government aided schools; and 3. IT competency standards for teachers and pupils.
      239  446
  • Publication
    Metadata only
    Cyber wellness: What, why and how?
    The current generation of learners has been called the ‘digital natives’ who live with digital devices and constantly connect through the devices. While harnessing the affordances of technology for teaching and learning has many advantages, as educators, we need to be mindful of the pitfalls, such as cyberbullying and cybersecurity issues. In this chapter, we will first position cyber wellness as part of media literacy and digital literacy. We will look into the skills and knowledge we want our learners to develop in an environment where the boundary is blurring between cyberspace and the physical world. We will also provide suggestions to promote cyber wellness in the classrooms and discuss pertinent issues such as cyberbullying, digital addiction, social media threats (see Chapter 15), and the concept of digital footprints
      78
  • Publication
    Open Access
    Project-based learning and students’ motivation: The Singapore context
    (2004-11) ; ;
    Peer, Jarina
    ;
    ;
    Wong, Angela F. L.
    ;
    Williams, Michael Dale
    The Project work (PW) initiative was introduced by the Ministry of Education, Singapore, to provide students with the opportunities to foster collaborative learning skills, to improve both oral and written communication, to practise creative and critical thinking skills, and to develop self-directed inquiry and life-long learning skills (Ministry of Education, 1999). Although PW has been introduced for a few years, there has not been much research done in the Singapore context, especially in terms of its effect on students’ motivation. To fill the empirical gap, this study examined the extent in which PW promoted students’ intrinsic motivation, as well as satisfied students’ needs for competence, choice and relatedness. Specifically, data was collected from 7 classes of Secondary 2 students with the use of a modified version of the Intrinsic Motivation Inventory (IMI, McAuley, Duncan, & Tammen, 1989) to assess students’ intrinsic motivation and their perceived choice, competence and relatedness in the PW context and in their normal mathematics or science lessons. Comparisons were made to establish whether there was any significant difference in terms of the students’ experiences in the different learning contexts.
      414  470
  • Publication
    Metadata only
    Design considerations for technology-mediated learning
    (Pearson, 2021)

    Learning in this age and time is a complex process. It is dependent on a multitude of factors such as the learning milieu, learner profile and most importantly, the lesson design. Learning in the digital age has become even more complicated with the introduction of technology tools. This chapter discusses how the entire dynamic activity within the classroom, which leads to the enhanced learning experience, is, in fact, a work of art by the teacher. Depending on the design of the learning experience as deemed fit by the teacher, the learners could be learning passively, or they could be actively involved in the learning process. Learners could be learning within the physical classroom through technology mediation or outside the classroom or learning from home through e-learning or learning independently accessing online resources.

    The teachers are critical players in planning and designing, thereby orchestrating the learners’ entire learning experience. This chapter presents th key elements and process involved in the design of technology-mediated lessons. It will cover critical concepts from Technology, Pedagogy, and Content Knowledge (TPACK) and the influence of learner profile and learning milieu on lesson design. Besides, it will discuss key evaluation ideas for teachers to determine the nature of their lesson.

      48
  • Publication
    Metadata only
    Supporting self-directed learning and self-assessment using TeacherGAIA, a generative AI chatbot application: Learning approaches and prompt engineering
    Self-directed learning and self-assessment require student responsibility over learning needs, goals, processes, and outcomes. However, this student-led learning can be challenging to achieve in a classroom limited by a one-to-many teacher-led instruction. We, thus, have designed and prototyped a generative artificial intelligence chatbot application (GAIA), named TeacherGAIA, that can be used to asynchronously support students in their self-directed learning and self-assessment outside the classroom. We first identified diverse constructivist learning approaches that align with, and promote, student-led learning. These included knowledge construction, inquiry-based learning, self-assessment, and peer teaching. The in-context learning abilities of large language model (LLM) from OpenAI were then leveraged via prompt engineering to steer interactions supporting these different learning approaches. These interactions contrasted with ChatGPT, OpenAI’s chatbot which by default engaged in the traditional transmissionist mode of learning reminiscent of teacher-led instruction. Preliminary design, prompt engineering and prototyping suggested fidelity to the learning approaches, cognitive guidance, and social-emotional support, all of which were implemented in a generative AI manner without pre-specified rules or “hard-coding”. Other affordances of TeacherGAIA are discussed and future development outlined. We anticipate TeacherGAIA to be a useful application for teachers in facilitating self-directed learning and self-assessment among K-12 students.
    Scopus© Citations 10  236
  • Publication
    Metadata only
    Technology for meaningful learning

    This book is written keeping in mind prospective educators as well as practicing educators who are seeking a good understanding of how technology enables, mediates or enhances learning. This book provides insights into the global trends as well as Singapore’s journey in the use of technology for teaching and learning. Readers will benefit from the various aspects of using technology for teaching and learning, including the theoretical underpinning, design methods, planning, managing learners, and related issues and challenges. Key considerations for integrating various technological tools are also discussed at length in these chapters.

    This is a go-to book for anyone who wants to understand how to enhance teaching and learning with technology.
      411
  • Publication
    Metadata only
    Managing learners and learning in a digital environment

    Digital Learning Environments (DLE) is a space that brings together the teacher, learner and technology tools with the intention of creating a technology-mediated milieu to support effective teaching and learning. The drive to adopt technology-mediated learning in the institutions makes it pertinent that educators are aware of how to manage a DLE so that, despite the shift in modality, the focus remains on learnings.

    This chapter will explore two DLEs – Technology-mediated Learning Environment and Virtual Classrooms (VC). For each of these, we will discuss how teachers can set expectations and procedures to maintain their learners’ focus on learning while creating a safe and positive classroom culture.

      70
  • Publication
    Open Access
    Secondary school socio-cultural context influencing ICT integration: A case study approach
    (Australasian Society for Computers in Learning in Tertiary Education, 2010) ;
    Lim, Cher Ping
    This paper proposes the use of activity theory and multi-level activity systems as a framework to analyse the effectiveness of ICT integration in Singapore secondary school classrooms. Three levels of activity systems are developed to study the effectiveness of ICT integration at the classroom: the classroom activity system, the department activity system and the school activity system. A multiple case study approach with three secondary schools in Singapore was adopted to provide in depth understanding of the socio-cultural factors that affect ICT integration in the classrooms. The findings show that schools need to function as learning organisations to be adaptable to changes, especially rapid changes brought about by technology integration in curriculum. To be successful learning organisations, schools need a curriculum focused, over-arching ICT goal to provide clear direction to the key players – teachers, HOD/ICT and instructional program HODs in the school. The management approach to ICT integration in the school should be through distributed leadership. While the school principal sets the tone for the school vis-à-vis modelling curriculum focused integration, providing encouragement to teachers and support for the HODs plans, the role of the HOD/ICT should be to ensure the relevant ICT enabled infrastructure and implementation procedures are in place.
    Scopus© Citations 42  402  510